anime : X & Y: The New Pokemon
villain : X & Y: The New Pokemon
X & Y: The New Pokemon
*sigh* Well, it was inevitable but it's still a disappointment to me all the same. When I heard abouta big worldwide "Pokemon" related announcement earlier in the month, one which would be revealed
on a special Nintendo show by the president of Nintendo himself, I was crossing my fingers that he'd announce the discontinuing of the main "Pokemon" franchise since it's gone as far as it could go, so now there'd only be spin off games and merchandise. Sadly, it wasn't to be. He instead announced the sixth generation of "Pokemon" would be coming in the Fall of this year, after the "Best Wishes" series of the anime ends. So that means two new game versions with a whole new region, new lead characters, a new professor, new rivals, new gym leaders, new Elite Four, a new Champion, a new evil team, and loads of new amateurishly designed Pokemon. Oh joy.
Look, as much as I've loved the "Pokemon" franchise, there has to be a stopping point somewhere.
In my mind, Generation V was that stopping point, since it was the generation that really put out all the stops. That they are moving beyond it is a sure sign that the franchise that had already been on
a downward slope since Generation III has finally sailed over the shark. To understand why I think that, I'll have to get into what looks...wrong about this upcoming generation. But before that, I have
to clarify all that Generation V had that makes me think that it was the pinnacle of "Pokemon":
- The "Black" and "White" games were the first games since "Red" and "Blue" to be named after colors. (Unless you count "Gold" and "Silver" as colors as well as metals.)
- The games were on the same console as the last generation, except they were clearly meant also for the 3DS like these new games will be made for.
- The quality of said games was the best since Generation II.
- The names are poignant in that black and white are two opposite colors of the rainbow spectrum: darkest and lightest, beginning and end.
- Many of the concepts applied to the games were moldbreaking, and once a mold is broken, it's hard to step back without it feeling like a cheat OR to step forward without it feeling redundant and losing it's specialness.
- This generation broke the "each generation/region/Pokemon" gets weaker trend.
- The male and female PC protagonists were full grown teenagers for once.
- Not one, not two, but three rivals in one generation! (Cheren, Bianca, and Hugh)
- The storyline of the evil team and legendary Pokemon actually took center stage in the first games, being everywhere you went, getting many characters involved, and ultimately overtaking the League quest at the end of the game when Team Plasma actually attacks the Unova League and you have to defeat them for good right there and then!
- The aviliciously delivered message of tolerance and acceptance of different ideas, beliefs and opinions, whether they be truth or ideals, was probably the deepest thing "Pokemon" has ever taught aside from the conflicts of Team Galactic from the previous generation.
- The villains, Team Plasma, were initially portrayed as the animal-rights type complainers who saw the bad implications of Pokemon from the start. Their king N is an antagonistic version of your standard Pokemon hero, the boss Ghetsis is the most evil villain in the main series, and Dr. Colress shows fascination in Pokemon taken to a warped extreme. Also, maybe I'm overthinking things, but is Team Plasma's signature letter "P" as in "Pokemon?" And is "N" as in "Nintendo?" "G'cis" (Ghetsis) as in "Gamefreak?"
- I associate Gen 1 with Spring, Gen 2 with Fall, Gen 3 with Summer, and Gen 4 with Winter. Gen 5 has all four seasons built-in to the games depending on the month!
- Unova has the epic large vastness of Sinnoh but does it correctly!
- Even the ugly Pokemon were used to good effect and some were even memorable!
- Instead of a third version/special edition, "Black" and "White" got a sequel in "Black 2" and "White 2", which has never been done before. This contributed to some poor critical reception and bad ratings. Personally, I think this same sequel ought to have been released as "Pokemon Grey Version". That would've made things easier since making the sequel into two games again feels like a cheap and desperate cash grab. But the point is, the third version was a sequel rather than a special edition.
- "Black 2 and White 2" finished exploring everything good in this generation and brought it all to a satisfying close. The appeal of the generation and franchise was fading fast.
- Iris is clearly the ultimate Champion of the whole franchise, having a young age like Blue, Dragon Types like Lance, a former Gym Leader status like Wallace, the same gender as Cynthia, and the position formerly held by Alder.
- The biggest attraction of the sequels, the World Tournament, just screams "Grand Finale!" It literally brings all five generations together so you can battle trainers and Pokemon from all the past regions of all the previous main games! That is spectacular!
- The flop of "Black and White 2" following the success of "Black and White" should've discouraged Gamefreak from making any more main "Pokemon" games for quite a while.
- The anime series based on Generation V, "Best Wishes", was the first season of the "Pokemon" anime since Generation I where the quality was actually consistently GOOD!
- Said anime season featured Ash and Team Rocket's boss, Giovanni, finally facing off, something that was anticipated by fans since Gen I. It also gave closure to Team Rocket, the recurring villains since Gen I. And it's last act ("Episode N") had a full-on continuous epic storyline of N and the evil Team Plasma fighting for the fate of the legendary Pokemon of the White Ruins, Reshiram, taking center stage. The anime paying this much attention to plot, characters, and continuity had not been seen in a looong time! This has all the signs of a series finale for the anime adventures of Ash and Pikachu. But nooo...
- By contrast, the main manga series "Pokemon Special" lagged a lot in it's "Black and White" story arc, which aped the games storyline and plot points but with less charm and many hindrances. It's surprising how underwhelming this arc was: I just could not get too invested in it until around the last third. And then just as Gen V was closing, the arc was wrapping up and it's sequel arc just beginning! A sure sign that Kusaka should throw in the towel and wrap up the manga so it concludes along with the franchise. But nooooo...
- Five already seemed like a good enough number to end generations on anyway.
go from there? If you go back to the formula of the previous generations (stopping the villain's plans before winning your last badge, heading to victory road, beating your rival again, facing the Elite Four and the Champion, and getting in the Hall of Fame. The credits roll - The End), that would be taking some major steps backwards, which would disappoint the fans who've been spoiled by the escalation and prominence of the plot in these games. On the other hand, if you keep doing what this generation did (having the evil team's story be prominent all the way to the end, with the baddies attacking the league, a legendary Pokemon faced down, and the main villain as the final boss. The credits roll - The End), it cheapens the Team Plasma story considerably and becomes a new formula in of itself. It will stop surprising and impressing players. Actually, "Black and White 2" shows this well. In it, you defeat Ghetsis and thwart Team Plasma after you've won your last badge (which is what should have happened with Team Galactic!) and then you head for the Unova League to face your rival, the Elite Four, and Champion Iris as the final boss before you get in the Hall of Fame, the credit roll -The End. Sounds like a step back, right? But suppose Ghetsis had been the final boss again? That would be TACKY. The best way to have handled this would have been (alongside packaging the sequel as just "Pokemon Grey Version" where you could choose a "Black" mode or "White" mode) to give the player freedom to choose which ending they wanted first: the league end, or the Plasma end. That way, everyone's satisfied. That Gamefreak couldn't do that shows the limitations of the games as they are now, and why continuing probably isn't such a good idea at all.
So...what about Generation VI? What are the signs that indicate it might suck ass? Well for starters, there's the titles of the new games. "Pokemon X" and "Pokemon Y".
of the last freaking letters of the alphabet. What's the third version going to be, "Pokemon Z?" That'll lead to several DBZ jokes if it's true. It really seems like they're not even trying here anymore.
a bad design and it's pretty fitting for the environment he's to be travelling in, but it's still pretty goofy. I have no qualms with the female PC's look, though. It's actually less goofy looking than Rosa. On side note, who wants to bet that "Pokemon Special" will have to name these characters X and Y? That wouldn't make sense unless they were code names that stood for their real names which started with the letters. Perhaps they'll be secret agents: Agent X and Agent Y? Make it happen!
Let's see: the grass-type starter is some sort of chipmunk.
The fire-type starter is a fox. A fire fox!
And the water-type starter is a frog or toad.
This shows a huge problem that's plagued the franchise since Gen III. Not only are most of the new Pokemon that get created too numerous, ugly, and cheap, but they're uncreative and unoriginal too. We've seen these Pokemon before, and they were much more appealing and memorable the first time around. We don't need them recycled as "new Pokemon" over and over again. And honestly, the first time I caught glimpse of these new starters, they looked like parodies of Pokemon or fan-created Pokemon rather than the real deal. If the ultimate handling of "Black 2 and White 2" wasn't already an omen of the franchise jumping the shark, after seeing this bullshit there's no mistaking it.
Plus, the whole notion of more and more Pokemon, regions, and whatnot really clutters up the world of Pokemon. It makes a series and a concept that was once so simple to be more convoluted than it needed to be. Come on, are we meant to believe that in this hugantuan world, each and every region is filled with people who dedicate their lives to this race of 600+ creatures that make up the entirety
of animal wildlife of this world? Get a life, people! You're making yourselves look like total DWEEBS!
the Pokemon, and even the battles! It looks like a portable "Stadium" or "Colosseum".
But it all comes back to the sudden announcement of this generation. The trailer was opened up by a shot of CGI Pikachu. And really, the fact that this long-running franchise can never shake off this Generation I Pokemon as their mascot shows there's something off about the whole thing. So while this new generation, these new installments, and all the new products they bring might be interesting in their own right, the series just isn't "Pokemon" for me anymore. Or at least it's not MY "Pokemon." My "Pokemon" lasted for five generations, culminating in the World Tournament of the previous games. This new series of Pokemon stuff, I dub "New Pokemon." (or essentially "Pokemon 2.0"). It might be an okay series, but there's a huge void left behind from Generation V that can never and will never be filled. This rebooted franchise exists in that void now. It doesn't exist in my heart the same way as the old "Pokemon" did. It's a sub-section of one of my all-time favorite canons: "Pokemon."






to make these games sell and become a worldwide hit, and one such way is to try and appease gewunners with this. Making the original Gen 1 Kanto starters available in such an overpacked game that's taken the franchise so far away from it's simple roots is actually kind of insulting to me.




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